~From
the collections, journals and observations of Maleficius~
“Give
Orc a pig, feed him for day. Give Orc a sword, feed him for
life.”
~Kzar Rabahn,
of the Black Grasses, 424
Tz
On
the steppes of the Fist, Orcs and their brethren have learned two
lessons well. The first is to keep moving. Herds require fresh
grazing land, and the Fist’s few habitable areas are under constant
challenge by competing tribes and marauding packs. Settling in one
place is tantamount to inviting repeated attacks, so it is better to
take what one can and move on quickly. The second lesson of the Fist
is that force of arms will always trump politics. Or, as the Orcs put
it, “Sterga czer” (“Strength rules”). This philosophy can be
seen in what passes for tribal law and in the frequent invasions that
have rolled in off the steppes.
The
raiders make no excuses for it. The Land is their battlefield.
Like
a plague of locusts they descend, devouring resources and sowing
chaos and misery in their wake. These are the Orc raiders--cursed by
some as a blight on the Land, accepted by others as low-rent
mercenaries. Truly, they are simple creatures. They live for battle
and the plunder that follows, taking what they can and spoiling what
remains. They care nothing for boundaries or law. In their view,
might makes right, and their acknowledged strength gives them a valid
claim to take what they wish from other races.
An
Elven saying posits that while humans are content to simply stick
their noses into the affairs of others, Orcs prefer to use their
entire heads.
~Maleficius
Leader:
None
When
you think of the Orcs, think of the green-skinned hordes boiling out
of the grasslands to rape, plunder and pillage whatever gets in their
way. Orcs possess a deep cunning and an innate understanding of
combat, strategy and tactics. They are not an easy opponent to face,
and often turn the tide of battle with their sheer ferocity and rage.
Moving
like locusts across the Land, the tribes of Orcs, Goblins and
Half-Trolls led by the Orc Khans leaving few intact towns or villages
in their wake. Every year for centuries, the green-skinned hordes
come screaming out of the northern grasslands (called the Fist) to
raid and pillage the more civilized inhabitants of the Land. After a
few weeks of fighting, killing, looting and burning, they move on top
the next area to continue the destructive cycle. Many times
throughout history the Orcs could have conquered and remained in the
lowlands, but this was never their goal. After they have killed and
plundered their fill, they always retreat to their homelands.
Until
now.
After
the massive invasion of Prieska by Kzar Nabar’s war-horde (a kzar
being a leader of many tribes), and the eventual collapse of Nabar’s
army after his death at the Battle of Rokos, a number of the Orcs
that came south decided to remain in their conquered lands. These
Orcs, members of the Shadow Khan tribes, broke centuries of Orc
tradition, and earned the enmity of those traditionalist Orcs – the
Broken Tusk – who believe that all the loot taken from a season of
raiding should be returned to the Fist and divided through trial of
combat. By avoiding returning to the Fist, the Shadow Khan tribes
earn the enmity of their Broken Tusk brethren who see the break of
tradition as an evil and despicable act, but yet make for themselves
a second Orc homeland along the western edge of the faltering Empire.
Each of the tribal leaders, or khans, may choose for themselves
whether they side with the Shadow Khans or the Broken Tusk.
Meanwhile,
the common view by many non-Orcs is that all of the green-skinned
vermin should be cut down as soon as possible, as the chance of Orcs
conquering the Land – rather than just pillaging it and running off
– signifies a dangerous trend that may destabilize entire civilized
regions. It is a peculiar, uncertain time, and the events of the next
few years may well shape the course of Orc – and human – culture.
Even
though divided internally over this philosophical schism, the clurch
drum continues to symbolize the heart of Orc society, and remains
prevalent amongst both the Shadow Khans and the Broken Tusk. The
drums are more than just musical instruments, as every Orc is raised
from birth to understand the rhythmic beating of the clurch drummers.
With these hide instruments a master drummer can convey information
across great distances, including how many soldiers are coming, and
from what direction. They can command Orc troops to attack, stop or
retreat with nothing more than a change in rhythm. And after the
battle is over, the clurch drummers tell the tales of old in their
rumbling, banging language.
Subfaction:
Broken Tusk
Leader:
Khan Harrowblade
The
Broken Tusk are the traditionalists of the Orcs, who look upon the
thieving Shadow Khans as ticks to be popped and eaten. After the fall
of Kzar Nabar’s army at the Battle of Rokos, the Broken Tusk were
prepared to return to the Fist with an unimaginable amount of bounty
– bounty that would be battled over in the traditional way, tribe
against tribe, with the strong taking their rightful tribute from the
weak. But when the Shadow Khans refused to return to the Fist,
keeping a sizable portion of the spoils of war for themselves, the
act enraged Khan Harrowblade, the leader of the Broken Tusk, to the
point that he swore life-oath that he would one day destroy every
treacherous Shadow Khan.
Subfaction:
Shadow Khans
Leader:
Khan Rava
In all the known history of the Orcs, there has never been a greater season of raiding than in 434 Tz, when Kzar Nabar led the war-hordes of the Fist into the underbelly of the Empire. When Kzar Nabar was killed during the Battle of Rokos, and the Orc armies threatened to scatter to the four winds, Khan Rava and the leaders of the Shadow Khan tribes held a gathering long into the night. In the end, they decided, going against all tradition, to stay and control the occupied territories and make Prieska into their own homeland. By not returning to the Fist and sharing (or losing) their spoils to the traditionally stronger Broken Tusk tribes, they would be able to reap the spoils, raise whole broods of strong-limbed children, and have lives away from the heavy-handed dominance of the Broken Tusk tribes. While this strategy is dangerous, the mass of human slaves and goods taken during the raids throughout Prieska allows the Shadow Khans food, treasure and numbers of slaves they’ve never dreamed of – all of which they never have to share with the Broken Tusk or the other Orc tribes of the Fist. Whether their daring plan will work is yet to be seen, but for one summer at least, the Shadow Khans will live like kings.
In all the known history of the Orcs, there has never been a greater season of raiding than in 434 Tz, when Kzar Nabar led the war-hordes of the Fist into the underbelly of the Empire. When Kzar Nabar was killed during the Battle of Rokos, and the Orc armies threatened to scatter to the four winds, Khan Rava and the leaders of the Shadow Khan tribes held a gathering long into the night. In the end, they decided, going against all tradition, to stay and control the occupied territories and make Prieska into their own homeland. By not returning to the Fist and sharing (or losing) their spoils to the traditionally stronger Broken Tusk tribes, they would be able to reap the spoils, raise whole broods of strong-limbed children, and have lives away from the heavy-handed dominance of the Broken Tusk tribes. While this strategy is dangerous, the mass of human slaves and goods taken during the raids throughout Prieska allows the Shadow Khans food, treasure and numbers of slaves they’ve never dreamed of – all of which they never have to share with the Broken Tusk or the other Orc tribes of the Fist. Whether their daring plan will work is yet to be seen, but for one summer at least, the Shadow Khans will live like kings.
Subfaction:
Chaos Shamans
Leader: Bloodhawk
As orcs faced increasingly formidable magestone-powered magics and weapons, some started destroying the magestones they found. While crushing magestones, the orc sorcerer Bloodhawk accidentally inhaled some of the dust that hung in the air and felt his blood burn with magical power. When Bloodhawk shared the secret with his people, the orcs discovered that those without the talent for magic were driven mad by the magestone dust--and even orc sorcerers using it teetered on the brink of insanity. Yet the rush of power that allows them to cast ever more powerful spells is an addiction that has driven Bloodhawk and his Chaos Shamans to follow the cause of those khans who will reward their service with the magestones they consume to sate their unending appetite.
Leader: Bloodhawk
As orcs faced increasingly formidable magestone-powered magics and weapons, some started destroying the magestones they found. While crushing magestones, the orc sorcerer Bloodhawk accidentally inhaled some of the dust that hung in the air and felt his blood burn with magical power. When Bloodhawk shared the secret with his people, the orcs discovered that those without the talent for magic were driven mad by the magestone dust--and even orc sorcerers using it teetered on the brink of insanity. Yet the rush of power that allows them to cast ever more powerful spells is an addiction that has driven Bloodhawk and his Chaos Shamans to follow the cause of those khans who will reward their service with the magestones they consume to sate their unending appetite.
Background
Official Position
Racial Composition | Orcs, goblins, Half-Trolls |
Origin of Faction | Unknown |
Age of Faction | At least 1000 years |
Geographic Control | The northern grasslands and Prieska |
Religion | Eagle gods, some totemic dieties |
Magical Affinity | Very little; some shamanic capability |
Political Loyalty | To themselves, their khan and tribe |
Official Position
Atlantean Empire | A land ripe for plundering, with treasures beyond counting |
Black Powder Revolutionaries | These humans provided us with mighty weapons. Our alliance is now ended and they are ripe for plunder |
Draconum | Fearsom warriors with determination like the greatest khans |
Elemental Freeholds | These warriors are cowards who fight and run away. Kill them before they kill you |
Elven Lords | For beings of such power, they breed weak-limbed children who depend on magic to fight |
Heroes | Torture them enough, and they'll show you the way to gold and riches |
Mage Spawn | They are predators, like ourselves, that must sometimes be fought in order to survive |
Necropolis Sect | They raise our dead and make us fight them; kill them first and tear apart their corpses |
Shyft | They mutter like Goblins and strut like Elves. They are not welcome at our fires |
Solonavi | Our wish is their command. Or is their command our wish? |
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