~From
the collections, journals and observations of Maleficius~
“The
dead tell only the truth.”
~Digger Khep, 431 Tz
~Digger Khep, 431 Tz
Shunned,
disparaged and unjustly persecuted.
Triumphant
only through self-reliance and personal initiative, where the
individual has often meant more in the grand scheme of things than
the community. This is what the Necropolis Sect believes of itself.
Isolated in the northeastern reaches of The Land, carving a new
empire from a wilderness never tamed by the Guild, the Sect
necromancers and their supporters all know that they are heir to a
legacy of timeless traditions, challenged by a history of great
wrongs.
From
their point of view, at least.
In
their seclusion, the Necropolis Sect has only grown stronger, with
dark magicks granting them control over magespawned monsters and
infusing their warriors with incredible powers beyond the normal
grasp of most other races or factions. They have the ability to blend
with the shadows, to feed off life’s force and, in the ultimate
display of their necromental mastery, to raise their dead. In this
last power there is something to be said for intimidation. For while
creatures of the night and fanatical warriors rage against an enemy
line, hands are clawing their way out of graves to answer the summons
of the dark masters.
When
the great philosopher, Dantagne, said ‘The soldiers of war are all
death’s cousins,’ he was speaking of the Necropolis Sect.
~Maleficius
Leader:
The Dark Prophet
When you think of the Dark Crusade, think of sexy vampire cults and the temptations of immortality. The thick taste of blood, the cold flesh of the dead, and the cries of the weak being gutted before a roaring crowd best describe life within the fire-lit halls of the Necropolis. In time, if one performs well enough within the course of the inquisitional Dark Crusade, one might be lucky enough to be made into an immortal vampire, or become a Necromancer trained to animate to control the restless dead.
When you think of the Dark Crusade, think of sexy vampire cults and the temptations of immortality. The thick taste of blood, the cold flesh of the dead, and the cries of the weak being gutted before a roaring crowd best describe life within the fire-lit halls of the Necropolis. In time, if one performs well enough within the course of the inquisitional Dark Crusade, one might be lucky enough to be made into an immortal vampire, or become a Necromancer trained to animate to control the restless dead.
As
the Elementals are devoted to healing the Land, the Crusaders are
devoted to dominating it
After
Grand-Magus Tezla’s transcarnation in 278 Tz, Elven practitioners
of Necromancy—death magic—departed Atlantis with the Tezla's soul
safe in a Bone Golem Avatar. They traveled to the northeastern
mountains with their precious cargo to construct the Necropolis, a
sprawling complex of tombs, towers and catacombs on an island hidden
away within a vast mountain lake. There, under Dark Tezla's
direction, the Necromancers created a meritocracy where excellence in
the blood pits, bedrooms and political arenas was rewarded with dark,
seductive gifts: the immortality of vampirism and the power to raise
and command the dead.
Under
Dark Tezla’s guidance, as voiced by his chosen leader, Dark Prophet
Soma, the Dark Crusaders are moving to take advantage of the chaos
spreading throughout the Land. After years of planning, preparation
and decisive strikes, the time has come for the first major campaign
of the Dark Crusade. Tens of thousands of warriors, vampires,
necromancers and an uncountable number of skeletons and zombies
poured into Elemental League territory during the summer of 434 Tz,
quickly overrunning the region’s defenders. Although the Forest
Elves avoided extermination by retreating within the walls of the
castle of Roanne Valle, the bloody onslaught has left the beautiful
forests and grasslands of the Wylden in control of the Dark Crusade.
All the while Dark Tezla, whispering his desires to the Deathspeakers
that lead the Sect, plans the destruction of the imposter Tezlas and
the fools who follow their heretical lies.
While
the warriors loyal to the Crusaders have always had a dark flavor,
this first major battle of the Dark Crusade has driven the Sect Elves
into a bloody frenzy. Never before has there been such a chance to
prove one’s merits in battle, or to arrange for the elimination of
rivals in the heat of combat. Even as the Dark Crusade pushes its
warriors to the limit, a near-religious fury has gripped the entirety
of the Necropolis’ armies, from the all-seeing Deathspeakers that
command the fray down to the lowliest battle-hardened Deathsinger
fresh from the blood-pits. With the League seemingly on its last
legs, it is only a matter of time before the Crusade turns west –
towards the Empire and the Revolution – and engages enemies
unprepared to face the wrath of Dark Tezla’s unstoppable armies.
Subfaction:
Deathspeakers
Leader:
Deathspeaker Aeradon
Deathspeaker
Aeradon, one of the most powerful Necromancers in the Dark Crusaders,
commands his armies of Vampire Generals to dominate the Land in Dark
Tezla's name. While Darg the Corrupt, Kossak Darkbringer, and the
Order of Vladd are loyal to Aeradon by word, with Kossak's near
victory over the Elementals at Roanne Valle, will Aeradon soon be
forced to defend himself against power-plays by the generals of his
own vampiric armies?
Subfaction:
Order of Vladd
Leader:
Kossak Darkbringer
The
Order of Vladd has long stood as the dominant Vampire faction in the
Dark Crusaders. With Darq the Corrupt involved in matters to the
West, and Kossak Darkbringer leading the Crusader armies against the
Elemental Freeholds, the Order of Vladd shall lead the Dark Crusaders
to victory!
Subfaction:
Blood Cultists
Leader:
Bloody Amara
Unlike
the rest of the Dark Crusade, who long to pass over the boundary of
life to embrace eternal undeath, the blood cultists cling to life for
as long as possible by stealing the life force of others. Long
answering to the powerful necromancers of the deathspeakers, the
followers of the blood goddess have now uncovered lost secrets of
their ancient faith allowing them to awaken the legendary Bloody
Amara. With the support of his power and powerful spells of their
own, the blood cultists are finally becoming a power in their own
right--and may soon answer only to themselves.
Background
Racial Composition | Sect Elves, some humans |
Origin of Faction | Founded in 279 Tz |
Age of Faction | Roughtly 150 years |
Geographic Control | The northeastern areas of the Land |
Religion | Worship of Dark Tezla, the Blood Goddess |
Magical Affinity | Necromancy, spirit-binding, vampirism |
Political Loyalty | Dark Tezla, the Dark Prophet, personal power |
Official Position
Atlantean Empire | Weak pathetic and mindless. Crish them all and drain the human upstarts dry |
Black Powder Revolutionaries | Their fiery passion and idealistic views make them easy to manipulate |
Draconum | Always a threat, as Draconum seem to revel in tearing appart Sect warriors more than anybody else |
Elemental Freeholds | A doomed people destines to serve us an army of eternal dead |
Elven Lords | Very dangerous, and very old. We understand these ancient masters better than they realize |
Heroes | These fools will do anything for a few coins |
Mage Spawn | Useful as a distraction, but the most loyal servant a Necromancer can have is a dead one |
Orc Khans | Very difficult to control or direct, but a worthy opponent in combat |
Shyft | They take credit for our deeds and blame us for their atrocities. Gut them all and leave them to rot |
Solonavi | No price is higher than death, and of death we have little to fear |
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